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We've just wrapped up our sixth month of testing, and we've made some great progress.
Last month, our goals were to implement the foundation of our autoban system and begin work on Resistance scripts. We've made solid progress on both, while also completing several larger features that weren't originally planned for the month.
We've implemented the foundation of our autoban system. The framework is designed to be flexible, allowing us to continue adding new detection rules and improvements as development progresses.
Work on Resistance scripts is well underway. Some of the scripts have been more difficult to research than we initially expected, but progress has been steady and we'll be continuing work on them throughout August.
We've added support for additional buffs and debuffs, giving us much more flexibility when designing custom skills and future boss mechanics.
One change you'll notice immediately is that item buffs now stack with skill buffs. Should I use Rage or Onyx Apple? We say "why not both?"

We've implemented support for custom actions, which will make it much easier to create new skills and other custom content. This system is also a core requirement for the crafting system, which we've now started developing.
We've begun making some early balance adjustments to Outlaw and Corsair to make the levelling experience a bit smoother. More changes are planned, and we're always open to hearing feedback on other jobs as well.
Weekly Recaps:
End of Week July 5th
End of Week July 12th
End of Week July 30th
Mechanic Skills: Complete implementation of Mechanic's skills.
Resistance Scripts: Continue working on Resistance scripting.
Infrastructure Updates: Improve our server infrastructure to provide better visibility into server health, performance, and debugging.
As always, thanks for sticking with us through our journey.
Astral Team